In this new epoch, firms located anywhere in the temporarily disintegrated value chain can control the evolution of key standards and in that way define the terms of competition not just in their particular segment but in other segments and often, critically, in final product markets as well. Market power has shifted from the assemblers such as Compaq, Gateway, IBM, or Toshiba, to key producers of components (Intel); operating systems (Microsoft); applications; interfaces (Netscape); languages (Sun’s Java); and to product definition companies such as Cisco Systems. What all of these firms have in common is that from quite different vantage points in the informatics value-chain they all own key technical specifications that have been accepted as de fact product standards in the market. Each beat rival standards. In winning, each created a universe of licensees who produce to its standard and add value to its use, just as applications software firms such as WordPerfect, PC assemblers such as Compaq, peripherals producers such as Canon, or content providers such as Grolier’s all produce to Microsoft’s Windows operating system standards. Each standard owner maintains a growing installed base of customers who use the products that conform to the standards. Each has been careful to evolve the standards by adding incremental improvements in performance, functionality, features, quality, or costs within product generations and dramatic improvements between generations (while remaining backwardly compatible with past versions). In that way, each has effectively “locked in” their customer base and their licensees in the sense explored earlier. Given the customer’s investment in all of the conforming products and in how to use them effectively, the customer will normally be unwilling to switch to competing standards unless they offer truly radical and compensatory improvements in price, performance, and functionality. Switching will not occur unless it is even more costly to stay put.
Each Wintelist standard-holder has also
effectively shaped the terms of competition in its core market segment. Once
the competition to create an open but-owned de factostandard is initially
settled, the losers’ strategies must shift to one (or a combination) of a
relatively limited menu of alternatives. These include strategies: to sell into
the market created by the standard-holder and to differentiate products on
traditional bases of cost, performance, functionality, reputation, control of
marketing and distribution, after-sales services and the like; to wrest control
of the standard over time by evolving it ahead of the creator (as Intel and
Microsoft did to IBM); to devise a competing alternative standard that can
wrest part of the overall market away from the incumbent (as Microsoft is successfully
doing to Netscape in the browser market); to force greater openness and less
opportunity to exercise the prerogatives of ownership, by causing industry
standards bodies or public policies to embrace a de fact standard and setnon-discriminatory
conditions on its use (as happened with Local Area Network standards and in the
UNIX operating system market), and always to confine the standard-holder to the
markets he currently dominates, if necessary via antitrust attack (of the kind
currently focused on Microsoft).
Competitions to set and control the evolution
of de fact standards do not always lead to dominant, Wintelist winners, but
they do tend in that direction. A briefexploration of the economic
characteristics of standards competitions will suggest why. All standards are
carriers of technical information in a codified form, around which related
industrial and consumption activities can coalesce with heightened
predictability and lowered risk: those who produce or use products that
implement the standard form of a complementary and reinforcing community or
network. The universe of conforming products constitutes the standard network’s
installed base. In general, the bigger the network the greater the benefits for
users and producers (i.e. network externalities or simply, “network effects”).
Thus, for example, Microsoft’s standard PC operating system, Windows 95, drew
together a variety of producers of complementary products from PCs and
peripherals to applications software and information services into a network
with all of the users whose computers run the operating system. The universe of
such machines is Microsoft’s installed base for Windows 95. Network effects
made adopting Windows 95 increasingly attractive as others jumped aboard (the
so-called bandwagon effect), and, consequently, Windows 95 became the dominant
PC operating system within only one or two years of its introduction.
As the Microsoft example implies, Wintelist
standards are more than mere information vectors. In facilitating the
organization of related industrial activities and in creating opportunities for
consumption, standards also shape market structure and the terms of exchange.
Standards shape market structure, among other ways, by altering relative costs
among producers, inducing demand pattern changes, raising or lowering entry
barriers, creating opportunities for economies of scale and scope, facilitating
a division of labor, and generating opportunities for network externalities in
both production and use. For example, World Wide Web standards and the Netscape
Navigator family of browsers for interfacing with the Web have had all of these
effects. Their adoption altered costs among existing players, facilitating
market entry by some, making market entry more expensive for those with other
approaches (e.g. CompuServe or Prodigy, who had built expensive proprietary
approaches), and ultimately forcing even Microsoft to reorient its entire PC
strategy around integrating its operating system with Internet Explorer, its
competing browser. By focusing demand from content creators, information
services providers and potential consumers on a single set of standards, they
permitted a wide range of new software and equipment producers (including
those, such as Cisco, who produce the underlying infrastructure equipment) to
reach additional scale and prosper. They facilitated an increasingly intricate
division of labor, for example permitting specialization in production, before
and after production of content, in point casting, and tailored delivery of information
services and content, in the production of a growing variety of complementary
software (browser plug-ins) and equipment (network computers). Perhaps most
important, they are facilitating the emergence of communities of users that
cross national boundaries and of a truly global network.
The coexistence of large potential gains that
rise with size, manipulable costs, and influence over market structure and the
terms of exchange give to standards battles many of the characteristics of
competitions to develop and commercialize new technologies.
Because market conditions are anything but the
perfectly competitive equilibrium of neoclassical models, choices of standards
are highly dependent on initial starting points, available resources, market
context, and event sequence. Advantages can accrue to early movers (whether
innovators or imitators, producers or users) who in turn can influence the
choices of later players as the market structure shifts. The timing and pattern
of developments—choices made by both producers and especially lead-users— can
significantly influence the choice of standards in ways that are difficult to
reverse (so-called “path dependence”). Seemingly small choices can have big
consequences, as occurred with Sony’s choice of focusing the initial recording
capability of its Betamax VCR around hour-long TV shows rather than the
multiple-hour sporting events that initially drove surging sales of the rival
VHS standard. This small choice proved decisive in negating Sony’s early lead
in installed bases. As installed bases and the size of the associated standards
network grows, players can acquire monopoly-like market power with lock-in.
This is true even for products conforming to more open standards, wherever
producers can maintain the differentiable features thus creating market niches
over which they can act like a quasi-monopolist. Indeed, equipment from almost
all producers of open computer platforms that run some version of UNIX will
inter-operate better within the brand than across brands, even though all
brands conform to the common standards.
The economic characteristics outlined permit
multiple competitive equilibrium to emerge, but Wintelist open-but-owned
standards tend toward quasi-monopoly or oligopoly outcomes. Such standards
permit the standard owner to manipulate its competitive environment in
unprecedented ways. The aim is to establish a quasimonopoly position, maintain
high and rising barriers to entry and with them high and rising switching costs
for one’s locked-in customers, thus reaping standards based rents in the
market. By favoring one set of producers or users at the expense of
another—which can only be done when evolution of the standard and access to it
is controlled through ownership—standard holders can directly influence the allocation
of available benefits.
The actions of one standard owner thus
directly influence the returns to a rival.16
Market competition consists of strategic
thrusts over pricing, licensing, and other assets that anticipate and forestall
rival moves while attempting to structure the market to the standard owner’s
advantage. As market power begins to accrue with installed bases, the
possibilities for manipulation grow commensurately. Over time, there are large
opportunities for entry deterrence and competitive preemption of rivals:
enormous up-front sunk costs associated with creating an alternative to the
existing standard (as the Power PC alliance of IBM-Apple Motorola showed in its
futile attempt to dislodge Microsoft-Intel dominance), existing scale and scope
economies that must be overcome, the likelihood that the established standard
holder will engage in pre-emptive investment (as Intel has done), and predatory
pricing (Microsoft’s offering of Internet Explorer for free).
In essence, Wintelist standards competitions
are market processes in which the players vie for the available consumer and
producer surpluses stemming from the achievement of standardization. The
winners—like Microsoft and Intel in PCs— establish de factostandards monopolies
and become wildly profitable as more and more of the available surplus accrues
to them through consumer lock-in and exit of competitors. And those
circumstances can tolerate a high degree of user dissatisfaction, as
essentially all users of Microsoft operating systems are by now aware: barely
adequate performance or functionality is in most cases more than sufficient to
continue the locked-in relationship, especially where a large investment in
complementary products such as applications programs and associated learning
has occurred. In those circumstances, upgrades and follow-on need not be better
or even as good as a rival’s products; they need only be adequate to deter the
switch.
Such Wintelist strategies effectively
attenuate the link between market power and the ownership of the assets of
production that characterized the prior era of competition, and at the
extremes, as with a firm like Cisco Systems, can completely decouple control of
final markets from the ownership of manufacturing assets. For Wintelist firms,
the ownership and manipulation of their de fact standards are considerably more
effective barriers to entry than the barriers of scale and vertical control
over technology and production in the prior era because they are far harder to
duplicate. It still remains true that you cannot control what you cannot produce.
But the ways of implementing and controlling production have changed. Wintelism
has an organizational counterpart: a distinctive system of production, the
cross-border production network.
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